Future Rebels Game

Low Powered Heroic Version

Everything is as in the Star Force game, except:

Languages: Free Gigantus has a single language. The Theocracy has another. The Dogmen have their own language but most of them speak the language of Free Gigantus.

Package: There isn’t an agent package like there is in Star Force. You are pretty much self-trained. There ought to be a Dogmen racial package; I’ll make it up if I ever actually run this game.

Money: Money is not bought with points. It will be gained and lost according to the game’s events.

Disadvantages: Secret or Public ID’s are probably not appropriate. All characters will be Hunted by one or both governments. A Reputation is recommended, as you need to be known among the general public to cause them to revolt.

High Powered Superheroic Version

Everything is according to Galactic Guardians guidelines, except:

Languages: Free Gigantus has a single language. The Theocracy has another. The Dogmen have their own language but most of them speak the language of Free Gigantus.

Perks: There are no membership perks (revolutionary groups are glad for any members they can get).

Money: Money is not bought with points. It will be gained and lost according to the game’s events.

Powers: Characters may not buy FTL.

Disadvantages: Public ID’s are of course not appropriate. Secret ID’s might be possible, but will be difficult to maintain. All characters will be Hunted by one or both governments. A Reputation is recommended, as you need to be known among the general public to cause them to revolt. It’s going to be especially difficult to get the full 225 maximum disads in this game; you may want to settle for a lower amount.

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