Galactic Guardians Future Superheroes Game

Languages: As in Star Force game. Note that by this time almost everyone speaks Standard.

New Perks: Membership in the Galactic Guardians is a perk. The cost depends on your level of membership:

Membership in the GG’s gives you access to the group’s resources, which include their base, vehicles, and support staff (these points all go to pay for that stuff). To buy a particular level of membership, you must be accepted by a majority vote of the current members. The higher your membership, the greater authority you have within the group, and the greater your priority for use of group resources.

Money: The money point system is used. No character should have money disads, since the GG’s pay an adequate salary.

Powers: No particular restrictions or recommendations. All special effects are available. Characters can buy FTL movement, at a maximum of 40 points (4 LY/Hour). FTL should not be put in Power Frameworks.

Disadvantages: Most characters will have Public ID, some sort of Reputation, and be Watched by Media (More Pow, NCI, mild, 11--) for 10 points. Secret ID’s would be very hard to maintain in a world of future tech, and being in the GG’s wouldn’t leave you much time for it anyway. All GG’s are Hunted by an organization called FEAR, similar to Viper from the official Champions universe. This is (More Pow, 8--) a 15 point disad. Junior members might also take Watched by GG’s regular members (More Pow, mild, 14--) for 10 points. They can buy this into something else when they are accepted to regular membership, perhaps a Watched by Federation Government (More Pow, NCI, 8--) = 10 points. The Hunted by Villain Group of the Week disad from the present day superhero campaign is also appropriate here. I also recommend several Psychological Limitations according to your character’s personality, and at least one Vulnerability. If you are going to try for the full 225 in disads, you’ll need all the help you can get.

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