Languages: A single language, which we’ll call Standard, is spoken throughout the Federation. This will be most people’s native language. Some of the outer worlds have their own languages. These languages are Ceti, Indii, Cordoba, Lacaille, and Kapteyn.
Package: All characters should have the following Covert Agent Package Deal:
Total Cost: 13 Points.
Money: Nobody should have a money disad, since you are all being paid by your agency. A character may buy wealth if he/she is independently wealthy.
Powers: Each character may have one special ability. This might translate to one or more powers in game terms. These powers must be approved by the GM. They should be low-key enough not to make your character too tough in combat -- you are investigative agents, not combat troops. In particular, attack powers are forbidden unless they have some serious limitations that will prevent them from being effective too often. Part or all of your ability might be superhuman characteristics; in this case, you are not bound by normal characteristic maxima for those particular characteristics. See examples in part 1.
As I said before, your character need not have powers at all, you may choose to concentrate entirely on skills.
Disadvantages: Everybody should be Watched by the Agency (More Pow, NCI, 14 --) for 15 points. Public or Secret ID is not appropriate for most characters. DNPC’s should be at most 8 or less; because of all the traveling you will do, you won’t be able to interact with your DNPC that often. Unless, of course, you have a variable DNPC (like "current love interest"), or your DNPC has some way to follow you around on missions.