Galactic Guardians Future Superheroes Game

This game is set a few centuries after the Star Force game. You are members of the Galactic Guardians, humanity’s most respected group of superheroes. You will travel to various planets, fighting powerful super-criminals and dealing with other threats.

History: (See the history for the Star Force game. This history picks up where that one left off.)

The Federation eventually persuaded all of the known human planets to join up. Government mismanagement left Star Force without enough funding to be effective, and the agency was eventually dissolved. At the same time, new technologies were developed, including cloning of replacement body parts. Superhumans became more numerous and more powerful. Time passed, and life for federation citizens improved steadily, with the average citizen (at least in the inner worlds) gaining more free time. Many super-humans continued to help people and/or fight crime in their spare time. However, there was no major organized group of super-heroes until the Galactic Guardians.

In the year 452 (Federation Calendar), the Kapteyn star system, whose leaders had been under the influence of the supervillainess Morphia, announced their intent to secede from the Federation. The President at the time, President Newfield, gathered a group of five heroes (Speed King, Powerhouse, Angel, Challenger, and Flash), and asked them to capture Morphia so that he might then be able to work out a diplomatic solution. He envisioned this as the start of a super-normal branch of the government's law enforcement branch, the Galactic Guardian Agency. The newly-appointed GG's went to Kapteyn, and soon located Morphia, in a satellite inside a strange area of space distortion. Powerhouse and Speed King confronted her, and she was accidentally killed by one of her henchmen.

The GG's got a surprise as they left the satellite’s time distortion field. They found that several months had passed outside, while only hours had passed for them. During this time, the President's diplomatic efforts had failed; a new challenger had won an election against Newfield, campaigning that Newfield had not been tough enough to handle the situation. President Lippert greatly increased spending on the government's military forces, and sent the military in to force the governments of Kapteyn to give up their idea of secession.

The Galactic Guardians decided they wanted to remain together as a group. The idea of being under either governmental or corporate control did not agree with them. So they became a private law-enforcement agency under license from the government, but not directly associated with them.

As time went on, the GG's built up a reputation of competence and reliability. They became very popular with the public, and have remained so even though their membership roster has changed several times.

Character Types: Characters must be types who would want to join the GG’s and be acceptable candidates for membership, e.g. no psychotic killers allowed. The most common type of origin will be some sort of result of technology; powers through devices, or due to mutation, scientific accident, etc. Psionics are also common (among supers, anyway). Magic exists, but it is far less common than any of other type of powers. Those very few who learn the secrets of sorcery can become quite powerful and dangerous.

Campaign Tone: Same as the present-day superhero campaign.

Literature Equivalent: DC Comics’ Legion of Super-Heroes is somewhat similar. Marvel’s Guardians of the Galaxy might be too, although I don’t know this series too well.

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